So tell us a bit about yourself?

I currently study Motion Media Design at the Savannah College of Art and Design. It is sort of a combination between graphic design, film and animation. I live in the Washington DC area, and that is where I am right now for the summer until I finish my senior thesis in the fall (and *hopefully* graduate). I am currently working as a freelance designer and teaching software at George Washington University this summer and I am really excited about that. I love sharing my skills with others, especially younger students. I am always learning and improving my craft.

How would you describe your work?

I create both graphic and time based works in many different styles. My commercial work and school work is pretty different than my personal projects. My personal art aesthetic is difficult to describe since I am always evolving and learning new things. My work certainly moves away from “realism” into abstraction. I love clean lines and geometry. Early last year I was obsessed with Malevich, the idea of the absolute art form and the supremacy of feeling. I think abstraction gives your work more universal appeal. Reading Malevich taught me that art is meaningless without feeling, and if you feel something in your work then chances are someone else will also feel something.

Where do your influences come from?


My friends and peers. My school is really collaborative and it is great to learn from other people and get inspired by them. Now in the digital age, we get a lot of inspiration from online sources. Much of my favorite visual art exists only online. I love looking at Instagram and Pinterest and saving things to help me visualize my ideas. Usually I am attracted to things that relax me or things that look different and interesting. Some recurring motifs in my work are nature, the body and water. Water is a big one with me.

Alien Pheromones (right) - 3D models of Art Deco inspired perfume bottles created in collaboration with fashion designer Basie Minus; meant to capture a sense of luxury and individualism and based on sketches by Basie Minus.


What materials and disciplines do you work in?

My work is almost entirely digital. I use a lot of different software to make my work. I work in After Effects and Cinema 4D for time based works. I also make original sound design for many of my videos with Ableton. I love using Ableton and making music and sounds. Exploring new sound design is really exciting to me and it is something I want to develop more.

Something I have been exploring more recently is system-based design with Processing and Javascript. Generative design is really fascinating to me, and sometimes it is easier to make a piece of software to create visuals for you. The idea of making interactive installations really excites me, and I hope to integrate that kind of thinking into my career.

Audio Reactive Installation (left) - a program within Quartz Composer to create an audio reactive projection work; the software reacts to changes in audio levels, and colorful dots are created according to the volume of each noise.

What projects have you worked on recently/are working on at the moment/plan to work on in the future?


I created an audio reactive installation with Quartz composer earlier this year. The software I created in Quartz reacted to changes in audio levels, and created colorful dots and line patterns according to the volume of each noise. I loved to see people interacting with my work, that is instantly more gratifying than making a video and having someone say, “Cool”.

I got the opportunity to go to Alys Beach, FL for the Digital Graffiti festival in April. I was able to work on projections for the entrance of the festival and inside. It was so great to collaborate with my classmates and share my work. Projection mapping is also a really exciting field, I want to continue working in projection spaces and exploring interactive installations.

For my senior thesis, I am creating abstract simulations of nature in an online webspace. I plan on using Three.js and building my designs in Javascript. Right now, I am sort of in the research phase of my project, I need to work out how I am actually going to get this thing up and running and what I am going to call it. I also need to land on a domain name soon. It should be done by the Fall, I will let you know when I finish!

What is your personal philosophy in regards to art?


I don’t think I have a finite philosophy in regards to art. I go through phases of ideas. Right now I am really just exploring different media and new techniques of doing things. Art is about learning, doing what you love and sharing that with other people.

I don’t take myself too seriously and I don’t try to be enigmatic with my work. I like to be upfront with people and communicate exactly how I feel. But you can’t really control how people react to your work, so who knows if I am really communicating well!

That goes for social media as well. On my Instagram if I post something, the caption will reflect what is on my mind at that exact moment. However sad, silly or emotional I feel, I just let it rip on Instagram, without taking it too seriously. Sometimes I look back and cringe at my past work or things that I said but I think people appreciate the realness.

How do you integrate this in regards to your work?


There are definitely pretty dramatic shifts in my art aesthetics. If you look back through my work chronologically, you can really see exactly where my head was in the moment. Instagram gives you a unique opportunity as an artist. On my page, you can see my finished works and my process (inspiration, sketches, renders, playtests, or live documentation in my story). I use my Instagram as a reflection of my headspace and an extension of myself. It is my gallery, moodboard and diary. When I look at my Instagram feed, I can tell exactly what was going on in my life when I posted a work, how I felt, and who I was thinking of. That is really special to me.

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